It’s no surprise that in the digital age, art and technology are increasingly combining in new ways. Everything from art created via audience participation to the literal use of new tech—computers, cell phones, digital data, and more—is changing the definition of art and how it’s presented.
PNCA grad Angélica Maria Millán Lazon‘s Engendradxs, for example, uses a combination of traditional and more modern technology. By combining fabrics, photographs, and smartphone videos, the presentation gives voice to several generations of women in Millán Lazon’s family. The installation was shown at the Williamson | Knight Gallery in April and at PNCA’s exhibit of MFA projects in June.
But the intersection of art and technology started long before Millán Lazon’s smartphones—and in many cases, it’s been even more elaborate. At London’s “Digital Revolution” show back in 2014, a series of artists displayed projects incorporating everything from audience interaction, lasers, pollution data, and robotics.
Umbrellium’s “Assemblance,” for example, used computer-controlled lasers to create ever-changing light displays based on audience movement and interactions. Visitors literally left trails of light in their wake, thanks to custom-created camera tracking, audio, smoke machines, projectors, computers, and more. For added interest: the audience could create light shows on their own, but if they interacted together as a group, the result was stronger, more resilient, and more sophisticated.
Another part of “Digital Revolution,” brought to you by Russian mixed media artist Dmitry Morozov, relied on a contraption of Morozov’s design that “sniffed out” pollutants like carbon monoxide, formaldehyde, and methane from the streets of Moscow. By inputting the data into a computer program called Arduino, the resulting data was transformed into shapes and colors—a surprisingly colorful movie of pollution.
Experimentation with technology and art continues today as well. During this year’s New York Art Week, The Verge reported on several particularly interesting installations from Chris Dorland and Jacolby Satterwhite, respectively.
Dorland’s work focused on the creation of video of his own painting, as well as images from a spinal reconstruction website. “The underlying idea,” Dorland told The Verge, “is how technology sees the world and how we see things and how the lens records the world we live in. What happens when you put a Cadillac ad in front of a machine that doesn’t care about the content? It’s reading the information and recording it.”
Satterwhite’s offering had more of a direct correlation with his own family history—not unlike Millán Lazon’s Engendradxs. Going through thousands of his mother’s drawings from the 90s, Satterwhite traced anywhere from ten to fifteen of them and composited them together using 3D animation. “Basically I collect disparate archives and synthesize them together to make incongruent sources and to build a harmonious narrative,” Satterwhite explained.
As our understanding of technology increases—and as artists continue to get more inventive—we’re likely to see even more unusual and innovate combinations of art and technology.